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Grok 4.7 vs 4.6, but not another Three.js scene: one GLSL fragment shader, no libraries,…

Grok 4.7 vs 4.6, but not another Three.js scene: one GLSL fragment shader, no libraries, no CDN. Pure math to pixels.…

This is a AI post classified by Jev as Frontier models (a model release), kept by the AI Radar because it carries real work, not commentary.

Grok 4.7 vs 4.6, but not another Three.js scene: one GLSL fragment shader, no libraries, no CDN. Pure math to pixels. Prompt: a planet from orbit, terrain, oceans, drifting clouds, day/night terminator with city lights, atmosphere at the limb, slow rotation, drag to tilt, a "Season" button that shifts the ice caps. Nothing to copy from a tutorial. Noise, lighting and atmosphere have to be composed correctly or it's mud. 4.6: 353 s · 23.1K tokens (17.7K thinking) · 12.4 KB 4.7: 723 s · 54.4K tokens (48.5K thinking) · 14.1 KB Both compiled first try, zero repairs. 4.7: sharper coastlines, vi

Posted by Wësche (2.9k followers) 1 h ago · 3 likes · 202 views · view the original post on X. Kept by the AI Radar as Frontier models.

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Every post is read and classified by Jev (TypeSafe): what it is, which market it belongs to, and whether the link is a real tool. 40.6k posts from 5k X accounts over the last 14 days, 1.7k tools, 19 markets. Collected every 5 minutes, fully re-ranked every hour — last update 2026-09-22 00:02 UTC. Full method.